Make the room
play
A game on the big screen that a thousand people fly together, just by moving. Stand. Crouch. Roar. Watch the whole room work it out in the same second.
Three steps,
then the room takes over
Point a camera
One camera at the audience, mounted high enough to see the whole room. Lock the exposure — if a lighting desk can change the picture, it can play your game.
Capture the reach
Ask the room to crouch, capture. Ask them to stand, capture. That's the calibration — the range is measured from the actual people in the actual room, not typed into a box.
Let them fly it
Collective posture becomes one clean control signal at 60fps. Every person can feel their own body in the result, which is the moment the room realises it's playing.
One engine,
many rooms
Every title runs on the same camera and the same Mac. Licence one, or take the lot — and the room never installs a thing.
Updraft
A crowd participation game your whole audience flies with their bodies - stand to climb, crouch to drop, one camera reads the room.
In developmentStampede
An audience participation race driven by pure energy - the room runs on the spot and the pack moves.
In developmentRoar
A crowd game with no camera at all - split the room in two and let the loudest side take the ground.
In developmentSway
An audience game about restraint - the room leans as one to keep a tower upright as it grows.
ConceptRipple
The oldest crowd mechanic there is, measured properly - start a wave and keep it travelling round the room.
ConceptHuddle
A crowd game where the audience votes with its feet - people physically cluster and the room reads its own shape.
Built for a
room, not a lab
Two detection modes, because a still crowd and a moving crowd are different problems. Movement measures frame-to-frame change. Posture subtracts a captured empty-room reference, so it holds while the crowd holds a pose — that's what makes stand and crouch work at all.
Read the docsPriced per room,
not per head
Your audience size never changes what you pay. Licence a single title or take the whole catalogue.
- One title of your choosing
- Unlimited events
- Unlimited audience size
- Updates for the current version
- Every title, including new releases
- Unlimited events
- Unlimited audience size
- Priority support on show days
- Operator on site
- Camera and rig supplied
- Run-of-show integration
- Equipment hire via Red Globe
Pricing is being finalised — get in touch and we'll sort you out in the meantime.
What we've learned
pointing cameras at crowds
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